Example Tactics Starter Guides

Direct Attacking Football

Direct attacking football is a combination of attacking football and direct plays attacking, which are explained above.

Important player attributes:

  • Good intelligence (Anticipation, Decisions, Flair, Teamwork, Vision) and endeavour (Aggression, Bravery and Work Rate) – for M/AM(C/R/L)s and STCs in particular
  • Good movement (Anticipation, Decisions, Teamwork) and mobility (Acceleration, Agility, Balance, Pace) – for D(C/R/L)s and WB(R/L)s in particular
  • Good physical presence (Strength), aerial presence (Jumping Reach) and mobility (Acceleration, Agility, Balance, Pace) – for M/AM(C/R/L)s and STCs in particular
  • Good defensive positioning (Positioning, Anticipation, Decisions, Teamwork) – for DCs and DM/M(C)s in particular
  • Good control (First Touch) and passing ability (Passing, Technique) – for M/AM(C/R/L)s and STCs in particular
  • Good crossing ability (Crossing) – for D/WB/M/AM(R/L)s in particular
  • Good dribbling ability (Dribbling) and heading ability (Heading) – for M/AM(C/R/L)s and STCs in particular
  • Good tackling ability (Tackling) – for DCs and DM/M(C)s in particular

Direct Attacking Football Example Tactic

Modify this example tactic for your team or create your own. Then check your direct attacking football tactic at Rate My Tactic.

Team mentality: Positive

Team passing directness: More Direct Passing (one notch up)

Formation:

  • 4-2-3-1 Wide – very attacking
    • 4 Ds / 2 MCs / 1 AMC / 2 AM(R/L)s / 1 STC

Player roles and duties:

Complete Forward (STC Attack)
4.0 / 0.0 / 0.0
PIs:

Get Further Forward, Move Into Channels, Roam From Position, Hold Up Ball, Dribble More, Take More Risks, make more dribbles into channels, use more creative freedom


Inverted Winger (AML Support)
2.0 / 0.0 / 2.0
PIs:

Cut Inside With Ball, Dribble More

Trequartista (AMC Attack)
2.5 / 0.0 / 1.5
PIs:

Slightly decrease pressing intensity, Ease Off Tackles, Move Into Channels, Roam From Position, Dribble More, Take More More Risks, collect the ball more, make more dribbles into channels, use more creative freedom, playmaker focal role

Winger (AMR Attack)
3.0 / 0.0 / 1.0
PIs:

Get Further Forward, Stay Wider, Run Wide With Ball, Cross From Byline, Cross More Often, Dribble More



Central Midfielder (MCL Defend)
0.0 / 2.0 / 2.0
PIs:

Decrease pressing intensity, (Hold Position)


Ball Winning Midfielder (MCR Support)
1.0 / 1.0 / 3.0
PIs:

Significantly increase pressing intensity, Tackle Harder, use more tactical discipline

Full Back (DL Attack)
0.0 / 2.0 / 2.0
PIs:

Get Further Forward, Cross More Often




Central Defender (DCL Cover)
0.0 / 4.0 / 0.0
PIs:

(Dribble Less), (Shoot Less Often), (Hold Position (but move into a deeper position to sit off))


Ball Playing Defender (DCR Stopper)
0.0 / 4.0 / 0.0
PIs:

Slightly increase passing directness, Take More Risks, (Hold Position (but move into a more advanced position to close down)), carry the ball more, use more creative freedom


Full Back (DR Support)
0.0 / 3.0 / 1.0




Goalkeeper (GK Defend)

Forward movement scores:

  • Penetration score = 3.0 + target = very high
    • Left side = 1.0 + target = moderate
    • Right side = 5.0 + target = exceptionally high
  • Solidity score = 0.5 + target = low to moderate
    • Left side = 0.5 + target = low to moderate
    • Right side = 0.5 + target = low to moderate
  • Support score = 1.0 + target = moderate
    • Left side = 2.0 + target = high
    • Right side = 0.0 + target = low

Other team instructions:

  • Lower Defensive Line

Team instructions added to balance risk:

  • Be More Disciplined

Pass and Move Football

Pass and move football is a combination of attacking football and short plays attacking, which are explained above.

Important player attributes:

  • Very good intelligence (Anticipation, Decisions, Flair, Teamwork, Vision) – for M/AM(C/R/L)s and STCs in particular
  • Very good control (First Touch) and passing ability (Passing, Technique) – for M/AM(C/R/L)s and STCs in particular
  • Good movement (Anticipation, Decisions, Teamwork) and mobility (Acceleration, Agility, Balance, Pace) – for D(C/R/L)s and WB(R/L)s in particular
  • Good defensive positioning (Positioning, Anticipation, Decisions, Teamwork) – for DCs and DM/M(C)s in particular
  • Good off the ball movement (Off The Ball, Anticipation, Decisions, Teamwork) – for D/WB(R/L)s, M/AM(C/R/L)s and STCs in particular
  • Good tackling ability (Tackling) – for DCs and DM/M(C)s in particular

Pass and Move Football Example Tactic

Modify this example tactic for your team or create your own. Then check your pass and move football tactic at Rate My Tactic.

Team mentality: Positive

Team passing directness: Shorter Passing (one notch up)

Formation:

  • 4-1-4-1 DM Wide – neutral
    • 4 Ds / 1 DMC / 2 MCs / 2 AM(R/L)s / 1 STC

Player roles and duties:


False Nine (STC Support)
2.5 / 0.0 / 1.5
PIs:

Dribble More, Take More Risks, drop deep more, use more creative freedom

Inverted Winger (AML Attack)
3.0 / 0.0 / 1.0
PIs:

Get Further Forward, Cut Inside With Ball, Dribble More

Inside Forward (AMR Attack)
3.0 / 0.0 / 1.0
PIs:

Get Further Forward, Cut Inside With Ball, Cross Less Often, Dribble More, Take More Risks


Box To Box Midfielder (MCL Support)
1.5 / 0.5 / 2.5
PIs:

Roam From Position, make more surging forward runs, track back more



Central Midfielder (MCR Defend)
0.0 / 2.0 / 2.0
PIs:

(Hold Position)


Regista (DMC Support)
0.0 / 2.0 / 2.0
PIs:

Roam From Position, Take More Risks, collect the ball more, use more creative freedom, playmaker focal role


Complete Wing Back (DL Support)
0.0 / 2.0 / 2.0
PIs:

Get Further Forward, Stay Wider, Roam From Position, Run Wide With Ball, Dribble More, make more darting forward runs, use more creative freedom


Central Defender (DCL Stopper)
0.0 / 4.0 / 0.0
PIs:

(Dribble Less), (Shoot Less Often), (Hold Position (but move into a more advanced position to close down))




Ball Playing Defender (DCR Cover)
0.0 / 4.0 / 0.0
PIs:

slightly increase passing directness, Take More Risks, carry the ball more, use more creative freedom, (Hold Position (but move into a deeper position to sit off))

Complete Wing Back (DR Attack)
0.5 / 1.5 / 2.5
PIs:

Get Further Forward, Stay Wider, Roam From Position, Run Wide With Ball, Cross From Byline, Cross More Often, Dribble More, make more darting forward runs, use more creative freedom


Sweeper Keeper (GK Support)
PIs:

Take More Risks, rush out more, use more creative freedom

Forward movement scores:

  • Penetration score = 1.0 + target = moderate
    • Left side = 2.0 + target = high
    • Right side = 0.0 + target = low
  • Solidity score = 0.5 + target = low to moderate
    • Left side = 0.5 – target = low to very low
    • Right side = 1.5 + target = moderate to high
  • Support score = 1.0 + target = moderate
    • Left side = 1.0 + target = moderate
    • Right side = 1.0 + target = moderate

Other team instructions:

  • Play Out Of Defence
  • Use Offside Trap
  • Higher Defensive Line

Team instructions added to balance risk:

  • Work Ball Into Box
  • Dribble Less

Long Ball Football

Long ball football is a combination of defensive football and direct plays attacking, which are explained above.

Important player attributes:

  • Good endeavour (Aggression, Bravery and Work Rate) – for M/AM(C/R/L)s and STCs in particular
  • Good physical presence (Strength), aerial presence (Jumping Reach) and mobility (Acceleration, Agility, Balance, Pace) – for M/AM(C/R/L)s and STCs in particular (and physical presence and aerial presence also for D(C/R/L)s and DMCs in particular)
  • Good crossing ability (Crossing) – for D/WB/M/AM(R/L)s in particular
  • Good dribbling ability (Dribbling) and heading ability (Heading) – for M/AM(C/R/L)s and STCs in particular

Long Ball Football Example Tactic

Modify this example tactic for your team or create your own. Then check your long ball football tactic at Rate My Tactic.

Team mentality: Cautious

Team passing directness: More Direct Passing (one notch up)

Formation:

  • 4-2-2-2 DM – fairly defensive
    • 4 Ds / 2 DMCs / 2 M(R/L)s / 2 STCs

Player roles and duties:

Poacher (STCL Attack)
4.0 / 0.0 / 0.0
PIs:

Get Further Forward, Dribble Less, Take Fewer Risks, shoot more often when inside the opposition penalty area, use more tactical discipline


Target Man (STCR Support)
3.0 / 0.0 / 1.0
PIs:

Hold Up Ball, Dribble Less, target-man focal role




Wide Midfielder (ML Attack)
2.0 / 0.0 / 2.0
PIs:

Get Further Forward

Wide Midfielder (MR Attack)
2.0 / 0.0 / 2.0
PIs:

Get Further Forward


Defensive Midfielder (DMCR Support)
0.0 / 2.0 / 2.0



Defensive Midfielder (DMCL Defend)
0.0 / 3.0 / 1.0
PIs:

Decrease pressing intensity, (Hold Position), Dribble Less, Shoot Less Often



Wing Back (DL Support)
0.0 / 2.0 / 2.0
PIs:

Get Further Forward, Run Wide With Ball, make more darting forward runs



No-Nonsense Centre Back (DCL Defend)
0.0 / 4.0 / 0.0
PIs:

(Hold Position), increase passing directness, (Dribble Less), (Shoot Less Often), Take Fewer Risks, use more tactical discipline



No-Nonsense Centre Back (DCR Defend)
0.0 / 4.0 / 0.0
PIs:

(Hold Position), increase passing directness, (Dribble Less), (Shoot Less Often), Take Fewer Risks, use more tactical discipline


Wing Back (DR Support)
0.0 / 2.0 / 2.0
PIs:

Get Further Forward, Run Wide With Ball, make more darting forward runs



Goalkeeper (GK Defend)

Forward movement scores:

  • Penetration score = 1.5 + target = moderate to high
    • Left side = 2.5 – target = high to very high
    • Right side = 0.5 + target = low to moderate
  • Solidity score = 1.5 + target = moderate to high
    • Left side = 0.5 + target = low to moderate
    • Right side = 2.5 + target = high to very high
  • Support score = 0.5 + target = low to moderate
    • Left side = 0.5 + target = low to moderate
    • Right side = 0.5 + target = low to moderate

Other team instructions:

  • Play For Set Pieces
  • Counter
  • Lower Defensive Line
  • Defend Narrower

Team instructions added to balance risk:

  • Hit Early Crosses
  • Shoot On Sight
  • Run At Defence

Possession Football

Possession football is a combination of defensive football and short plays attacking, which are explained above.

Important player attributes:

  • Good creativity (Anticipation, Decisions, Flair, Teamwork, Vision) – for M/AM(C/R/L)s and STCs in particular
  • Good mobility (Acceleration, Agility, Balance, Pace) – for M/AM(C/R/L)s and STCs in particular
  • Good physical presence (Strength) and aerial presence (Jumping Reach) – for D(C/R/L)s, DMCs and STCs in particular
  • Good off the ball movement (Off The Ball, Anticipation, Decisions, Teamwork) – for D/WB(R/L)s, M/AM(C/R/L)s and STCs in particular
  • Good control (First Touch) and passing ability (Passing, Technique) – for M/AM(C/R/L)s and STCs in particular

Possession Football Example Tactic

Modify this example tactic for your team or create your own. Then check your possession football tactic at Rate My Tactic.

Team mentality: Cautious

Team passing directness: Much Shorter Passing (two notches up)

Formation:

  • 4-1-4-1 DM Wide – neutral
    • 4 Ds / 1 DMC / 2 MCs / 2 AM(R/L)s / 1 STC

Player roles and duties:

Deep Lying Forward (STC Support)
3.0 / 0.0 / 1.0
PIs:

Move Into Channels, Hold Up Ball, Take More Risks, make more dribbles into channels


Inside Forward (AML Support)
2.0 / 0.0 / 2.0
PIs:

Cut Inside With Ball, Cross Less Often, Dribble More, Take More Risks


Inside Forward (AMR Support)
2.0 / 0.0 / 2.0
PIs:

Cut Inside With Ball, Cross Less Often, Dribble More, Take More Risks


Box To Box Midfielder (MCL Support)
1.5 / 0.5 / 2.5
PIs:

Roam From Position, make more surging forward runs, track back more


Advanced Playmaker (MCR Support)
1.0 / 1.0 / 3.0
PIs:

Shoot Less Often, Take More Risks, make more disciplined movement, collect the ball more, use more creative freedom, playmaker focal role



Half Back (DMC Defend)
0.0 / 3.5 / 0.5
PIs:

Decrease pressing intensity, (Hold Position), (Dribble Less), drop deep more

Wing Back (DL Attack)
0.5 / 1.5 / 2.5
PIs:

Get Further Forward, Run Wide With Ball, Cross From Byline, Cross More Often, Dribble More, make more darting forward runs



Ball Playing Defender (DCL Defend)
0.0 / 4.0 / 0.0
PIs:

(Hold Position), slightly increase passing directness, Take More Risks, carry the ball more, use more creative freedom



Central Defender (DCR Defend)
0.0 / 4.0 / 0.0
PIs:

(Hold Position), (Dribble Less), (Shoot Less Often)

Wing Back (DR Attack)
0.5 / 1.5 / 2.5
PIs:

Get Further Forward, Run Wide With Ball, Cross From Byline, Cross More Often, Dribble More, make more darting forward runs



Goalkeeper (GK Defend)

Forward movement scores:

  • Penetration score = 1.0 + target = moderate
    • Left side = 1.5 + target = moderate to high
    • Right side = 0.5 + target = low to moderate
  • Solidity score = 0.5 + target = low to moderate
    • Left side = 0.0 + target = low
    • Right side = 1.0 + target = moderate
  • Support score = 2.5 + target = high to very high
    • Left side = 2.0 + target = high
    • Right side = 3.0 + target = very high

Other team instructions:

  • Play Out Of Defence
  • Dribble Less
  • Higher Defensive Line
  • Defend Narrower
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