Playing Attributes

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Playing attributes are attributes that affect how a player performs in matches, although some playing attributes have other effects.

Each playing attribute is rated from 1 (low) to 20 (high) and most of them can be viewed on a player’s Overview > Profile/Attributes screens.

Most playing attributes affect how effectively a player performs actions, such as off the ball movement, on the ball movement, passing and shooting attacking methods* in the attacking phases*, and pressing, marking and restraint defensive methods* in the defensive phases*.

Playing attributes include:

  • Mental attributes – these attributes generally affect how a player mentally chooses an action to perform from the options that are available to him.
  • Technical attributes – these attributes generally affect how well a player technically performs an action, once he has chosen which action to perform using his mental attributes.
  • Physical attributes – these attributes generally affect how well a player physically performs an action, once he has chosen which action to perform using his mental attributes.
  • Goalkeeping attributes – these attributes affect how a goalkeeper chooses actions and how well he performs actions.
  • Hidden playing attributes – these attributes have various effects but are hidden from view in the game.

In order to properly assess a player’s ability from his playing attributes it is important to understand how each playing attribute affects a player’s match performance and how the different playing attributes relate to each other.

Explanations of all the playing attributes are provided below. These include details of their effects on match performance and the main relationships between them, as well as details of their other effects where relevant.

In addition, the Playing Abilities guide explains how playing attributes combine to give a player different playing abilities.

Technical Attributes

Corners

Game description: this attribute reflects the player’s ability to accurately take a corner [kick].

Game hints and tips: taking advantage of set-pieces is important, and having a capable corner taker to put the ball into key areas is useful.

Other information:

  • The Corners attribute is believed to affect the accuracy of a corner kick. However, a player’s overall technical ability to take a corner kick is likely to also be affected by Technique, as explained under Technique below.

Crossing

Game description: this attribute reflects the player’s ability to cross the ball accurately from wide areas [into the opposition penalty area].

Other information:

  • The Crossing attribute is believed to affect the accuracy of a cross. However, a player’s overall technical ability to make a cross is likely to also be affected by Technique, as explained under Technique below.

Dribbling

Game description: this attribute reflects the player’s ability to run with the ball and manipulate it [the ball] under close control [while running with it].

Game hints and tips: this is purely his proficiency with the ball at his feet – his Pace, Acceleration, Agility, and Balance will all aid his dribbling in different circumstances, and whilst a higher Dribbling attribute will also help him in different situations, Dribbling alone isn’t enough to get by.

Other information:

  • A player’s technical ability to dribble the ball may also be affected by Technique, as explained under Technique below.

Finishing

Game description: this attribute reflects the player’s ability to put the ball in the back of the net [by shooting accurately] when presented with a chance.

Game hints and tips: a high Finishing attribute will put the shot on target a majority of the time as a bare minimum but, compared to a player with poorer Finishing, will find the places where the goalkeeper can’t save it. This is purely the ability of the player to perform an accurate shot – Composure and Decisions will also impart on the ability of a player to score consistently.

Other information:

  • The Finishing attribute is believed to affect the accuracy of a shot. However, a player’s overall technical ability to take a shot is likely to also be affected by Technique, as explained under Technique below.

First Touch

Game description: this attribute reflects the player’s ability to control the ball immediately as it is passed into feet [or otherwise received by the player].

Game hints and tips: a higher rating will ensure that the player can [control] the ball quicker and put it in a useful position to then act upon. Players with lower ratings here will struggle to control the ball as adeptly and may be prone to losing the ball if closed down quickly.

Free Kick Taking

Game description: this attribute reflects the player’s ability to [accurately] strike a dead ball [from a free kick], either when having a shot or putting the ball into dangerous areas from deep or out wide.

Game hints and tips: a player who is proficient in taking free kicks can be a valuable commodity – scoring five free kicks a season and adding five more assists from them can be a huge bonus.

Other information:

  • The Free Kick Taking attribute is believed to affect the accuracy of a free kick. However, a player’s overall technical ability to take a free kick is likely to also be affected by Technique, as explained under Technique below.

Heading

Game description: this attribute reflects the player’s ability [to head the ball well] when challenging for the ball in aerial situations.

Game hints and tips: Heading applies to all situations [including headed passes and shots in the attacking phases* and headed clearances in the defensive phases*] and is only about the player’s ability to head the ball well. Jumping Reach, Height, and to a lesser extent Strength all play a part in combination with Heading to utilise the attribute to greater effect.

Other information:

  • A player’s technical ability to head the ball may also be affected by Technique, as explained under Technique below.

Long Shots

Game description: this attribute reflects the player’s prowess [in terms of accuracy] when shooting from outside the penalty area.

Game hints and tips: it is largely a stand-alone attribute but pay attention to any PPMs [traits] the player may have which complement their Long Shots rating.

Other information:

The Long Shots attribute is believed to affect the accuracy of a long shot. However, a player’s overall technical ability to take a long shot is likely to also be affected by Technique, as explained under Technique below.

Long Throws

Game description: this attribute reflects the player’s ability to [from a throw-in] throw the ball long [when appropriate], often [such as] in attacking [or counter attacking*] situations.

Marking

Game description: this attribute reflects the player’s ability to stick close to his direct opposition [(nearby opposition player)] in defensive situations.

Game hints and tips: Marking alone will see them do a good job if the attribute is high, but remember that other attributes – Strength, Positioning, Anticipation – will play a part in the effectiveness of the marking, as well as the comparable physical statures of the two players.

Passing

Game description: this attribute reflects the player’s ability to [accurately pass the ball, so as to] successfully find a team-mate with the ball.

Game hints and tips: his Technique and Passing ability will determine his success at passing over longer distances.

Other information:

  • The Passing attribute is believed to affect the accuracy of a pass. However, a player’s overall technical ability to make a pass is likely to also be affected by Technique, as explained under Technique below.

Penalty Taking

Game description: this attribute reflects the player’s ability from the penalty spot [to take an accurate penalty kick].

Game hints and tips: a player with a high rating here will be more confident and capable from 12 yards.

  • The Penalty Taking attribute is believed to affect the accuracy of a penalty kick. However, a player’s overall technical ability to take a penalty kick is likely to also be affected by Technique, as explained under Technique below.

Tackling

Game description: this attribute reflects the player’s ability to win the ball cleanly [from the control of an opposition player] without conceding fouls in such situations.

Technique

Game description: this attribute reflects the aesthetic quality of a player’s technical game; how refined they are with the ball at [their] feet [in terms of how they strike the ball]. Technique is important in being able to pull off [difficult technical actions with the ball, such as] a tricky pass or cross-field ball.

Game hints and tips: this in turn affects a number of technical attributes – poorer Technique will let a player down.

Other information:

  • Technique is believed to affect how well a player strikes the ball; so, for example, how well he weights and curves his kicks (such as passes and shots), particularly those kicks that are more difficult to perform (such as cross-field passes). The other technical attributes that are linked with Technique are therefore likely to be …
    • Corners
    • Crossing
    • Finishing
    • Free Kick Taking
    • Long Shots
    • Passing
    • Penalty Taking
    • Possibly Dribbling – Technique could determine how well a player can perform more complicated dribbling moves and tricks
    • Possibly Heading – Technique could determine how well a player can weight or add power to a header

Mental Attributes

Aggression

Game description: this attribute does not necessarily reflect a player’s dirtiness, but their willingness to get stuck in [by getting involved in, and using more physical force in, physical situations], perhaps at the expense of giving away more fouls.

Game hints and tips: a more aggressive player will look to involve himself in every incident and get stuck in, perhaps at the expense of a yellow card or two. A less aggressive player may shy away from situations and merely drop into his comfort zone, waiting for the play to find him.

Other information:

  • Physical situations include (closing down and) attempting to tackle an opposition player, and competing with an opposition player to get to the ball.
  • The likelihood of violent or other unsporting behaviour is not directly affected by Aggression, but instead by the hidden playing attribute Dirtiness, explained below under Hidden Playing Attributes and the personality attribute Sportsmanship.
    • However, higher Aggression does make a player more likely to commit fouls as an indirect result of his greater involvement in physical situations. Therefore, a player with high Aggression would benefit from good Tackling, Anticipation, Concentration and Decisions so that he is less likely to commit fouls.

Anticipation

Game description: this attribute reflects the player’s ability to predict and react to events going on around them [such as the movements and technical actions of his teammates and opposition players].

Game hints and tips: if a player has a high attribute here he can read the game well and react to situations quicker than others. This attribute works well with ‘Off the Ball’.

Other information:

  • A player’s ability to react to an event when he is off the ball is also affected by his  initial position. A player’s ability to take up good positions when off the ball is determined mainly by …

Bravery

Game description: this attribute reflects how committed a player is, often [in terms of] putting themselves into [physically] risky situations which may cause [personal] injury [for the benefit of his team].

Game hints and tips: braver players will risk injury more in situations a more cautious player may shy away from. They’ll go in where it hurts and lay it on the line for the team.

Composure

Game description: this attribute is [reflects] the player’s steadiness of mind and [in terms of his] ability to make intelligent decisions with and without the ball [when he is under mental pressure].

Game hints and tips:

  • When faced with a big goalscoring chance or heavy pressure defensively, a player with high Composure will be able to keep his head and more often than not make an intelligent decision which is beneficial to the team.
  • Strikers with low composure are more prone to buckling under the pressure and missing one-on-one opportunities to score.

Other information:

  • Mental pressure for a player can be caused by opposition players, such as when he is closed down, or by the importance of a situation, such as when he has a clear-cut chance*.

Concentration

Game description: this attribute reflects the player’s mental focus and attention to detail on an event-by-event basis [in terms of his ability to consistently make intelligent decisions with and without the ball throughout a match].

Game hints and tips:

  • A high rating here will mean the player can keep a higher focus on proceedings for longer periods of time and be able to respond to incidents late in the game just as well as he did early on. Lower concentration will see players lose focus and perhaps become liable to mistakes at crucial times in the match.
  • Defenders with low concentration are more prone to making costly mistakes in defence.

Decisions

Game description: this attribute reflects the player’s ability to make the correct [(most beneficial)] choice [from the options that he is aware of] both with and without the ball.

Game hints and tips: this attribute is important in every position but perhaps more so for central defenders and midfielders, who will see a lot of the ball and have a number of options when in possession.

Other information:

  • A players ability to make beneficial choices is limited by his Anticipation and Vision, as they affect what options he is aware of.
    • Anticipation affects the future options that a player is aware of.
    • Vision affects the present options that a player is aware of.
    • Decisions affects how well a player chooses an option from all of the options that he is aware of.
  • A player’s choices are also affected by his …
    • Aggression
    • Bravery
    • Composure
    • Concentration
    • Determination
    • Flair
    • Teamwork
    • Work Rate
    • Command Of Area (goalkeepers)
    • Eccentricity (goalkeepers)
    • Rushing Out (goalkeepers)
    • Tendency To Punch (goalkeepers)
    • Dirtiness (hidden playing attribute)

Determination

Game description: this attribute reflects the player’s commitment to succeed and do his very best on and off the pitch [even in mentally demanding situations].

Game hints and tips:

  • A determined player will give everything in order to win. This ties in with Bravery – players with a high attribute [rating] in one of these attributes may also be high in the other as the traits necessary are similar.
  • Determination can be a key attribute. Players with low determination usually react badly to going a goal down.

Other information:

  • Mentally demanding situations for a player include …
    • When his team is playing poorly in a match or in poor form.
    • When he personally is performing poorly in a match or in poor form.
    • When he is expected to perform well following critical or demanding man management.
    • When he has been commented on pre-match.

Flair

Game description: this attribute reflects the player’s natural talent tendency for the creative and the unpredictable.

Game hints and tips: a player with a lot of Flair will be one of the key attacking components in any team but at the same time may need tactical restraint to get the best out of him. Flair and Vision work well together.

Other information:

  • An unpredictable action is one that an opposition player is less likely to anticipate, such as a trick, and is therefore harder to defend against if performed well. A player with good Flair therefore needs good ratings in appropriate technical attributes to fully utilise his Flair.

Leadership

Game description: this attribute reflects the player’s ability to influence players around them on the pitch. Team-mates will often rally around them.

Game hints and tips: players with high Leadership will be influential on the pitch and team-mates will tend to rally around these players.

How inspirational and motivational a player is to his teammates.

Leadership is the most important attribute to consider when choosing a captain.

Further attributes and other factors to consider are discussed in the Appointing a Captain guide.

Off The Ball

Game description: this attribute reflects the player’s ability to move when not in possession of the ball, making themselves available to receive a pass in a dangerous position.

Game hints and tips: similar to Anticipation, this is how well players, particularly attacking ones, can assess a situation and then move off the ball, making themselves available to receive a pass in a dangerous position.

How well a player moves and positions himself, to either provide a passing option or create space for teammates to exploit, when he is off the ball and his team is in possession.

Off The Ball is the attacking equivalent of Positioning.

A player who is off the ball may create space for a teammate by moving into an area that encourages an opposition player to move out of position in order to track him.

Positioning

Game description: this attribute reflects the ability of a player to read a situation and manoeuvre themselves into the best possible location to deal with unfolding events.

Game hints and tips: Anticipation will help him in the first stage but in terms of his actual positioning, it comes down to this attribute. A higher rating will ensure the player takes up a better position.

How well a player moves and positions himself, in order to deal with an opposition attack, when he is off the ball and the opposition team is in possession.

Positioning is the defensive equivalent of Off The Ball.

Teamwork

Game description: this attribute reflects how [well] the player can follow tactical instructions whilst working for and alongside his team-mates [for the benefit of the team, rather than himself].

Game hints and tips: a team full of players with a high rating here will work better as a unit. Players with lower ratings will slack off and not ‘buy in’ to the team ethos.

Other information:

  • A player with higher Teamwork is more likely to perform selfless actions, such as passing the ball to a teammate who would have a higher quality goal-scoring chance*, while a player with lower Teamwork is more likely to perform selfish actions, such as taking a shot himself rather than passing to such a teammate.

Vision

Game description: this attribute reflects the player’s ability to see a potential opening and spot an opportunity another player may not have seen.

Game hints and tips: a player might be able to see something to take advantage of but also requires the technical proficiency to pull it off; this attribute governs how likely they are to visualise something developing or, in the case of a higher rating here, spot something that another player might not.

How well a player observes the options available to him when he is on the ball.

Higher Vision means a player is likely to be aware of more options and so can potentially make more effective decisions. However, his decision making attributes, such as Decisions, affect how well he chooses between the options he is aware of.

Work Rate

Game description: this attribute reflects the player’s willingness to work to his full capacity [as determined by his physical attributes], going above and beyond the call of duty.

Game hints and tips: a high rating will ensure a player wants to work his socks off from start to finish, but he will need the necessary physical attributes to actually be able to pull it off. Nonetheless, it is an admirable trait to have in your team. It does not merely represent a willingness to run – something that would be inappropriate in many positions.

How much physical effort a player puts into his actions during a match.

Physical Attributes

Acceleration

Game description: this attribute reflects how quickly a player can get to top speed [as determined by his Pace playing attribute] from a standing start.

Game hints and tips: it therefore ties in very closely with the Pace attribute.

How quickly a player can reach his maximum speed when running.

Agility

Game description: this attribute reflects how well a player can start, stop and move in different directions at varying levels of speed both on and off the ball.

Game hints and tips: it ties in with the Pace, Acceleration and Balance attributes as they work together in the match engine, especially when a player is running with the ball.

How well a player can start, stop, and move in a new direction.

Balance

Game description: this attribute reflects how well a player can stay on his feet, both on and off the ball.

Game hints and tips: with the ball, it refers to how balanced he is running with it and evading opponents, without it, it refers to his balance when facing a player running at him, or his stability when turning/jumping.

How well a player can stay steady on his feet when he is under physical pressure.

Physical pressure is caused by opposition players trying to get to the ball ahead of a player or trying to win the ball from him, and can occur when a player is moving or stationary.

Jumping Reach

Game description: this attribute reflects the highest point that a player can reach with his head, often influenced by a player’s height.

Game hints and tips: it is not necessarily reflective of how tall a player is, but when considering his jumping ability, it makes sense to take into account the player’s height. For example, a player of 200+cm will still possess a high reach even if he is a poor jumper, and a player who measures in at 170cm will struggle to compete at the same height due to the 30cm difference in height between the two.

How high a player’s head can reach when jumping.

A player’s height only affects whether he needs to jump and how much effort he needs to put into a jump, but is particularly important when a player is competing with an opposition player to get to an aerial ball. Taller players tend to have higher Jumping Reach due to their height advantage.

Natural Fitness

Game description: this attribute reflects how well a player stays fit when injured or not in training. It is also used to determine how well they maintain their physical attributes past their peak and maintain fitness between matches.

Game hints and tips: this will help to determine how quickly players recover from injury, how well they retain their physical attributes as they go past their peak, and how fast they recover between matches.

How well a player can retain condition when injured or not training, recover condition between matches, gain match fitness when playing matches and avoid jadedness caused by matches and training. Also how well a player is able to retain his physical attribute ratings as he ages.

Condition, match fitness and jadedness are discussed in more detail in the Player Fitness guide.

Other factors also affect how well a player retains his attribute ratings as he ages such as his Professionalism personality attribute and the amount of competitive match experience he is given, as discussed in the Player Development guide. Notably though, a player with higher Natural Fitness (as well as higher Stamina and lower Injury Proneness) will be capable of spending more time playing matches.

Pace

Game description: this attribute reflects a player’s top speed both on and off the ball.

Game hints and tips: whereas Acceleration reflects how quickly a player can attain their top speed, Pace is that top speed and together with Stamina and Natural Fitness, is how long they are able to maintain that pace in both short bursts and over the course of a match. A player will naturally be a shade quicker without the ball than with it.

How fast a player can run when he has reached his maximum speed.

A player is able to run slightly faster without the ball than with it.

Stamina

Game description: this attribute reflects a player’s ability to endure high-level physical activity for extended periods of time.

Game hints and tips:

  • With the demands placed on a player over a nine month season, players with high attribute ratings for Stamina will be able to perform at their top levels for longer. It ties in directly with Natural Fitness.
  • Players with low stamina may tire and struggle to play at their best, particularly in poor weather conditions or high tempo games.

How well a player can retain condition while exerting effort during a match.

The higher a player’s condition is, the better he will perform any action. The more effort a player puts in during a match the more his condition will fall. Higher Stamina reduces this effect.

Condition is discussed in more detail in the Player Fitness guide.

Strength

Game description: this attribute reflects a player’s ability to exert his physical force on an opponent to his benefit.

Game hints and tips: a player with a high Strength rating will be able to use it to his advantage against weaker opponents.

How well a player is able to exert physical force on an opposition player.

Strength affects how likely a player is to succeed in a physical situation such as when shielding the ball from an opposition player while standing or dribbling, when attempting to tackle an opposition player, when marking an opposition player and when competing with an opposition player to get to the ball.

Goalkeeping Attributes

Aerial Ability

Game description: this attribute reflects the player’s physical ability to challenge in aerial situations.

Game hints and tips: Aerial Ability is the goalkeeper’s physical ability in aerial situations. Taller goalkeepers will typically have a higher rating here as they are naturally pre-disposed to being able to reach areas shorter goalkeepers cannot, but there will be exceptions. This attribute works in connection with a number of other goalkeeping attributes in order to determine proficiency in dealing with the numerous aerial situations they will encounter during a match.

How high a goalkeeper’s hands can reach when jumping.

Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area.

Command Of Area

Game description: this attribute reflects the goalkeeper’s ability to instinctively take charge of his penalty area by coming for crosses and commanding his defensive line.

Game hints and tips: Command of Area affects how well the goalkeeper takes charge of his penalty area and works with his defensive line. A goalkeeper who commands his entire box (i.e. has a high rating) will be instinctive and look to take charge of situations, especially coming for crosses (therefore working in tandem with Aerial Reach). Do note, however, that a high rating only increases his penchant for coming for crosses and not necessarily claiming them all.

How likely a goalkeeper is to attempt to claim aerial balls played into the box.

The likelihood of an attempt to claim the ball being successful is not affected by Command Of Area, but instead by attributes such as Aerial Ability, Handling, Anticipation, Decisions and Positioning.

Communication

Game description: this attribute reflects the goalkeeper’s ability to communicate with his defensive line and organise the defensive side of the team.

Game hints and tips: How well a goalkeeper communicates with his defensive line and organises the defensive side of the team. A higher rating reflects a better communicator and will allow your back five (or more) to work more efficiently together, ensuring greater overall defensive stability.

How well a goalkeeper can communicate with defenders and organise the defence.

Higher Communication means that there will be more stability in your defence and less mistakes made.

Eccentricity

Game description: this attribute reflects the goalkeeper’s tendency to do the unexpected with or without the ball.

Game hints and tips: The Eccentricity attribute represents the likelihood of the goalkeeper to do the unexpected and typically act completely unlike a goalkeeper. Things like dribbling out of his area will be commonplace if the Eccentricity attribute is high.

How likely a goalkeeper is to perform unexpected and risky actions.

Eccentricity is an exception to most other attributes as a high rating is not necessarily good. Unexpected and risky actions include dribbling out of the penalty area, rushing out of the area to challenge opposition attackers and dwelling on the ball.

Handling

Game description: this attribute reflects the goalkeeper’s ability to hold onto the ball when making a save.

Game hints and tips: How securely the goalkeeper holds onto the ball when making a save or coming for a loose ball. Greater Handling will be beneficial in unfavourable weather conditions, but in general a goalkeeper who doesn’t give up rebounds will be useful.

How well a goalkeeper can hold on to the ball when attempting to catch it.

Higher Handling reduces the likelihood of the ball being dropped or parried, potentially giving the opposition a goal-scoring opportunity or corner. It is particularly useful in wet weather conditions.

Kicking

Game description: this attribute reflects the distance the goalkeeper can reach with a kick both from his hands and on the ground.

Game hints and tips: Kicking is the physical capability of a goalkeeper to kick the ball – this purely defines the distance he can reach with a kick from hand or from the ground. his Passing rating will define how accurate his kicks are.

How far a goalkeeper can kick the ball.

The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). The creativity attributes Anticipation, Decisions, Teamwork and Vision also affect the effectiveness of a goalkeeper’s passing and kicking.

One on Ones

Game description: this attribute reflects the goalkeeper’s ability to do well when faced with an opponent in a one on one situation.

Game hints and tips: The ability of the goalkeeper to do well when faced with an opponent in a one on one situation. Higher attributes will see goalkeepers attempt to impose themselves and win the ball with confidence.

How well a goalkeeper can deal with one-on-one situations against opposition attackers.

Reflexes

Game description: this attribute reflects the goalkeeper’s ability to react to unpredictable events with a high success rate.

Game hints and tips: Reactions show how good the goalkeeper is at reacting to unpredictable events. If he has a high Reflexes rating, he will be able to respond to the unforeseen with more success and be able to pull off highlight reel saves, or clear the ball to safety.

How well a goalkeeper can react to shots.

Rushing Out

Game description: this attribute reflects the goalkeeper’s tendency to come off his line to react to through balls and crosses.

Game hints and tips: How good the goalkeeper is at coming off his line to react to through balls and similar situations. Goalkeepers will also benefit from having high Pace and Acceleration attributes in combination with Rushing Out.

How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area.

The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace.

Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush out.

Tendency To Punch

Game description: this attribute reflects the goalkeeper’s inclination to punch the ball clear in situations where he could perhaps attempt to catch the ball.

Game hints and tips: Tendency to Punch determines whether a goalkeeper will catch the ball when he can, or whether he prefers to punch it clear. A higher rating reflects a tendency to punch most things clear, even when it may be possible to hold onto the ball.

How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable.

Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch.

Higher Tendency To Punch can cause a goalkeeper to put more pressure on your defence by not catching the ball. However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. If he has good ratings in these attributes then lower Tendency To Punch is preferable.

Throwing

Game description: this attribute reflects the goalkeeper’s ability to accurately distribute the ball from his hands.

Game hints and tips: How good the goalkeeper’s distribution is with his arms. A higher rating will increase the accuracy of his throws, although Strength imparts on the distance he is able to reach.

How accurately a goalkeeper can throw the ball to teammates.

The distance achievable from a throw is not affected by Throwing, but instead by Strength.

Hidden Playing Attributes

In addition to the visible attributes discussed above and the personality attributes discussed in the Player Personalities guide, a player has six hidden attributes for which his ratings are unknown. However, your coaches and scouts will refer to each of the hidden attributes for which they believe a player has a particularly good or poor rating in the pros and cons shown on the player’s coach or scout report.

Adaptability

How well a player settles in a new country.

If you are considering signing a foreign player based in another nation, especially if he has never played in your club’s nation before, then you should check for any mention of Adaptability on his scout reports.

Consistency

How likely a player is to perform to his full ability in any particular match.

Consistency only affects technical and mental attributes. Therefore, players with better physical attributes are less affected by poor Consistency.

Dirtiness

How likely a player is to try to break the rules to gain an advantage.

Higher Dirtiness makes fouls more likely to be committed. It is referred to as Competitive Streak on a player’s coach or scout reports.

Important Matches

How well a player performs in big, high pressure games.

Injury Proneness

How likely a player is to suffer an injury during a match or in training.

A player’s Injury Proneness can be judged by viewing his past injuries on the Injuries section of his History tab.

Injury Proneness is discussed in more detail in the Player Fitness guide, along with other factors that affect how likely a player is to suffer an injury.

Versatility

How well a player plays in a position for which he lacks familiarity.

A player’s familiarity in each position can be seen on the Information section of his Overview tab.